Mind the Gap: Interactive Storytelling Research and Industrial Application

Wednesday, 26.11.2008
16:30 - 17:45 (Thüringer Staatskanzlei)

The key questions discussed at this panel are: How can research in Interactive Storytelling contribute to concrete practice and applications in future games or other interactive media industries? What is there already? Where is a gap (if any)? And what needs to be done?


Greg Childs, childseye.tv, London UK, consultant (Moderator)
Emmanuel Guardiola, CNAM, Paris France, game designer and researcher
Sten Hübler, Crytek GmbH, Frankfurt Germany, lead designer
Neil Richards, The Mustard Corporation, Newcastle UK, game writer and director
Andrew Stern, Procedural Arts, Portland USA, game designer, writer and engineer

Having escaped from the BBC, Greg Childs is now an independent consultant in digital strategies for the kids' market - everything from channel launches to interactive and cross media advice to content and brand owners. He says he wishes he'd done it years ago - as now he is free to attend conferences like this one. www.childseye.tv

Emmanuel Guardiola is creative director. Former editorial gamescript director for Ubisoft he created his own company in 2008, Seaside Agency, dedicated to the game and interactive design. As member of the CNAM computer science laboratory in Paris (CEDRIC), he drives research on the psychosociological model of the player in the game design.

Sten is a level and game designer who was deeply involved in the development and integration of the story in the open-world levels of Crysis, one of the most exciting PC releases of last year, featuring gorgeous visuals, liberating gameplay, and smart Artificial Intelligence. www.crytek.com

Neil is a writer for TV, radio and games who's been interested in interactivity since Douglas Adams asked him if he could 'have a go at re-classifying the world over the weekend' one Friday in 1997. www.themustardcorporation.com

Andrew Stern is a designer, writer and engineer of personality-rich, AI-based interactive characters and stories. In 2005 he completed the interactive drama Façade, a 5-year art/research collaboration with Michael Mateas, which received the Grand Jury Prize at the 2006 Slamdance Independent Game Festival. quvu.net/andrew/resume.html


Little Red Riding Hood Panel: The Authoring Process in Interactive Storytelling

Friday, 28.11.2008
15:30 - 17:00 (KinderMedienZentrum)

7 Pecha Kucha presentations of different authoring tools and creation concepts for Interactive Storytelling, followed by discussions with the audience.

As a principle of this panel, speakers quickly present tools and their affordances for creation using a shared story: the Grimm’s fairy tale of Little Red Riding Hood.  The presentations cover:
- Tool Architecture: What the author needs to know of the logical approach before making a concept.
- Storyworld Concept: A pitch of one particular adaptation of Little Red Riding Hood to the tools' features.
- Example Scene: One example scene of the storyworld that is characteristic for the approach.
- Creation Process: Demonstration of how authors use the tools to create that scene.


Heather Barber, University of York
Generating Dilemma-based Interactive Narratives in a Little Red Riding Hood Domain

Hartmut Koenitz, Georgia Institute of Technology
Building a Character to Develop: Using the Advanced Story Authoring and Presentation System

Michael Kriegel, Heriot Watt University
Watch And Learn: Showing The Wolf How To Howl

Urs Richle, University of Geneva
Rencontre : Little Red Cap in the Forest of Hypersections

Ivo Swartjes, University of Twente
Red Cap Construction Kit: Interactive Authoring with The Virtual Storyteller

Nicolas Szilas, University of Geneva
Little Red in the Clouds

David Thue, University of Alberta
PaSSAGE: Player-Specific Stories via Automatically Generated Events