Mind the Gap: Interactive Storytelling Research and Industrial Application
16:30 - 17:45 (Thüringer Staatskanzlei)
The key questions discussed at this panel are: How
can research in Interactive Storytelling contribute to concrete practice
and applications in future games or other interactive media industries?
What is there already? Where is a gap (if any)? And what needs to be
Greg Childs, childseye.tv, London UK, consultant (Moderator)
Emmanuel Guardiola, CNAM, Paris France, game designer and researcher
Sten Hübler, Crytek GmbH, Frankfurt Germany, lead designer
Neil Richards, The Mustard Corporation, Newcastle UK, game writer and director
Andrew Stern, Procedural Arts, Portland USA, game designer, writer and engineer
Having escaped from the BBC, Greg Childs
is now an independent consultant in digital strategies for the kids'
market - everything from channel launches to interactive and cross media
advice to content and brand owners. He says he wishes he'd done it
years ago - as now he is free to attend conferences like this one. www.childseye.tv
Emmanuel Guardiola is creative
director. Former editorial gamescript director for Ubisoft he created
his own company in 2008, Seaside Agency, dedicated to the game and
interactive design. As member of the CNAM computer science laboratory in
Paris (CEDRIC), he drives research on the psychosociological model of
the player in the game design.
Sten is a level and game designer
who was deeply involved in the development and integration of the story
in the open-world levels of Crysis, one of the most exciting PC releases
of last year, featuring gorgeous visuals, liberating gameplay, and
smart Artificial Intelligence. www.crytek.com
Neil is a writer for TV, radio and
games who's been interested in interactivity since Douglas Adams asked
him if he could 'have a go at re-classifying the world over the weekend'
one Friday in 1997. www.themustardcorporation.com
Andrew Stern is a designer, writer
and engineer of personality-rich, AI-based interactive characters and
stories. In 2005 he completed the interactive drama Façade, a 5-year
art/research collaboration with Michael Mateas, which received the Grand
Jury Prize at the 2006 Slamdance Independent Game Festival. quvu.net/andrew/resume.html
Little Red Riding Hood Panel: The Authoring Process in Interactive Storytelling
15:30 - 17:00 (KinderMedienZentrum)
7 Pecha Kucha presentations of different authoring
tools and creation concepts for Interactive Storytelling, followed by
discussions with the audience.
As a principle of this panel, speakers quickly
present tools and their affordances for creation using a shared story:
the Grimm’s fairy tale of Little Red Riding Hood. The
- Tool Architecture: What the author needs to know of the logical approach before making a concept.
- Storyworld Concept: A pitch of one particular adaptation of Little Red Riding Hood to the tools' features.
- Example Scene: One example scene of the storyworld that is characteristic for the approach.
- Creation Process: Demonstration of how authors use the tools to create that scene.
Heather Barber, University of York
Generating Dilemma-based Interactive Narratives in a Little Red Riding Hood Domain
Hartmut Koenitz, Georgia Institute of Technology
Building a Character to Develop: Using the Advanced Story Authoring and Presentation System
Michael Kriegel, Heriot Watt University
Watch And Learn: Showing The Wolf How To Howl
Urs Richle, University of Geneva
Rencontre : Little Red Cap in the Forest of Hypersections
Ivo Swartjes, University of Twente
Red Cap Construction Kit: Interactive Authoring with The Virtual Storyteller
Nicolas Szilas, University of Geneva
Little Red in the Clouds
David Thue, University of Alberta
PaSSAGE: Player-Specific Stories via Automatically Generated Events